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It seems the studio tried something more serious a few years later by developing two RPGs (Knight Quest for the Game Boy in 1991 and Magna Braban for the Super Famicom in 1994), but the majority of its work remains blatantly uninteresting… I’m not sure you want to play their bass fishing or motor-racing games to know more about them. And the first thing we see is that, yes, it really looks a hell of a lot like A Link to the Past. There are 8 shooting directions, so you can adapt to every situation and take down enemies wherever they come from. Gunple: Gunman's Proof (ガンプル Gunman's Proof Gunman's Proof Ganpuru?) The Legend of Zelda: A Link to the Past is not only one of the most influential action RPGs of all time but also one of the best in gaming history. Your character can move around, but he maintains his aim locked in a specific direction. Unfortunately some Japanese is required as you are given specific instructions and need to complete certain objectives in a given order. These new possibilities spawned quite a few ambitious projects, some handled by studios that hadn’t exactly made a name for themselves with previous games. Combat is the primary focus and the game provides plenty of options in that regard. In the continuity of the “arcade” twist of this action-RPG, you also have lives. But one day, after the release of their naturally generic GT Racing… It happened. Two entities pull out of the wreck and introduce themselves as Zero and Mono, space sheriffs on the hunt of a criminal called Demi they think has taken refuge on Earth. Gunman’s Proof goes to great lengths to replicate A Link to the Past in both its looks and gameplay so it is disheartening to see it fail in the most crucial area: its dungeons. Link 's classic game was all about sword play, whereas since this game is set in the American West , … SNES. The soundtrack isn’t left out either, as it serves the game’s universe remarkably well. For one thing, it completely shifts the setting from medieval fantasy to the American Old West. Bit of a buzz kill there, even if you’re still holding a grudge over Deadly Towers. The art style is even cartoonier than its inspiration with extremely bright colors being the rule of the day. WikiProject Video games (Rated Start-class, Low-importance) This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. The areas in which it differs are where it shines brightest, i.e. While strolling outside the village, he happens upon a UFO that crashes before his eyes. This remains pure scoring though, as the game doesn’t reward you for your score (apart from an extra life at the end of the toll). It sounds limiting but weapon drops are so frequent you’ll rarely have to rely on your default items. The old limits of the Famicom were forgotten and a wide new world was opened. SNES. Gunple: Gunman's Proof 1997. Any% Low% 100% Deathless Gunple: Gunman's Proof. This action-RPG is actually way more action-oriented than its model, the legendary A Link to the Past. Of course, your gear gets upgrades over the course of the game. Besides, there really is a bazooka! Due to waning interest in the SNES in the United States, this title never saw a western release. Gunple: Gunman's Proof (Prototype) Dump status: Released Dumped by: Matthew Callis : Released by: Matthew Callis: Origin: EPROM cartridge Game: Gunple: Gunman's Proof System: SNES: Genre: Action Release date: JP Jan 31, 1997: Download Gunple: Gunman's Proof (Prototype) After a few “negotiations” with his dad, he sets out on his quest. At least they had a brilliant finish. Gunple: Gunman's Proof (Prototype) Item Preview remove-circle Share or Embed This Item. The essential of dungeon crawling is actually made up of continuous gun battles! You’ll also get the chance to learn special techniques, like a charged shot. Ganpuru: Gunman's Proof is a Super Famicom RPG action-adventure, (like Legend Of Zelda), video game about the wild west that was released in the year 1997.This game was released exclusively in Japan due to the declining interest in the Super NES during this time in North America and Europe. Jump to navigation Jump to search. Taking place on a fictional island in America’s wild, wild west of the 1880s, Gunman’s Proof tells the story of good aliens trying to stop some evil ones. In 1880 two meteorites crash on Earth. You can also crouch and crawl in order to avoid enemy bullets and edge your way out when you’re in a pinch. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. Admittedly your fists can’t match up to the infinite ammo gun since you can shoot in 8 directions and can perform a stronger charged shot. A good bit into the game and you can find the red bandana, which cuts damage in half while doubling your attack power. Game » consists of 1 releases. With that in mind it is a bit odd that it inspired so few clones during the 16-bit era. Its late release in 1997 is the main reason it has such a low profile but its Japan only status is also a factor. Between the number of extra lives you’ll amass and the constant food drops Gunple falls on the easy side. Ganpuru - Strange World Gunman's Proof by アスキー / レナール / ASCII / Lenar released on 1997-01-31 Ganpuru - Strange World Gunman's Proof (SNES) Super Nintendo Game by ASCII / Lenar | superfamicom.org Insane. You’ll pick up an interesting combination of weapons and skills that cater to those who like hand to hand combat (so to speak) or to fight from a distance. Dismiss, The Flintstones Burgertime in Bedrock Game Boy Color, The Powerpuff Girls Chemical X-Traction Nintendo 64. Carrots will appear as well once you have finished the first dungeon. A super cute Zelda clone game with some really interesting debugging code that I can’t seem to access. Gun Skills Name: Charge Shot (Tameuchi) Where to get: Talk to a traveling gunman in Bronco's Saloon Press the A button to build up energy, then release it for a powerful shot. But let’s get back on what really makes this game stand apart from its model and contemporaries: its universe. its story and combat. Of course, you get points from killing enemies and picking up items, but what makes up most of your final score is what you get at the end of dungeons. You can ride him a small amount of time and run amok all around. If your lifebar is depleted, you’ll immediatly get up back up as long as you have extra lives in stock; if you don’t, you’ll just get sent back to Bronco Village. It’s clear the game was designed around gunplay as you can strafe and crouch and crawl to dodge bullets. Yet another borrowing from The Legend of Zelda, though even if the dungeons look similar, it must be said that they are designed differently. The frequent weapon drops mean you’ll never have to worry about ammo and can freely change almost whenever you want. And this game would probably have been completely forgotten if not for Aeon Genesis‘s fan-translation. One of the aliens, Zero, inhabits the boy’s body to search for Demi thus beginning the quest. Released Jan 31, 1997 Super Nintendo Entertainment System; A Legend of Zelda style action-adventure game released for the Super Famicom in 1997 featuring top-down shooting and a unique sci-fi/western motif. It has its flaws but is still more than worthwhile for any fan of adventure games. It allows you to dodge enemy bullets and keep gunning everything down at the same time. Gunple: Gunman’s Proof is a Super Famicom (SNES) action-adventure video game about the Wild West that was released in the year 1997. É até difícil de se encontrar, na internet,, informações concretas sobre a produtora Lenar, que produziu um dos jogos mais simples e divertidos que descobri recentemente: Gunple Gunman's Proof (também chamado de Ganpuru Gunman's Proof), para o Super Famicom.Até onde se sabe, Lenar também produziu mais dois jogos: Birk Week, para o Famicom e Mercenary Force, para o Game Boy. That these elements were adapted to this style of game so well makes it feel unique. The humorous tone is carried on in the game’s graphics. Yes, you can actually score in this Zelda-like! Not just a little. Not to say that those elements are absolutely necessary in an adventure game but their absence leaves exploring the dungeons a hollow experience. Guides. It was one of the last games to be released for the SNES and was only ever released in Japan. If you have taken a peek at the screenshots, you can see a score meter in the upper left! EMBED. In game seems very much like the final. An alien criminal named Demi is causing havoc, but is being pursued by Space Sheriffs Mono and Zero. Gunman’s Proof shifts the setting a few hundred years to the old west. While it isn’t as good as the game that inspired it Gunple is still a pretty good game overall and can be enjoyed thanks to a fan translation. The game is completely devoid of secondary items, unlike Zelda, but it’s possible to unlock other weapons such as a machine gun or a bazooka that will then be dropped by mobs when they’re dealt with. It was developed by Lenar and published by ASCII. There are even martial arts masters who will teach you new combat techniques such as a charged shot and a shoryuken (I’m not joking!). The game is clearly patterned on the third Zelda game’s engine; it’s so obvious, they probably didn’t care about hiding it from the start. Luckily the game’s setting allows for some gameplay differences. An English fan translation does exist, though, which means that non Japanese speakers can enjoy this wonderful game.. Humor is indeed a constitutive part of the game’s ambiance and it’s obvious it was an aspect the developers wanted to stand out, so that Gunplecould easily be differentiated from the 16-bit system’s other action-RPGs. Gunman's Proof is a game very much in the style of The Legend of Zelda: a Link to the Past, although some elements are substantially different between the two games. This is the 3rd japanese Super Famicom video (I think) that I´ve made. There is very little impetus to explore the overworld as any items such as life increasing red coins will be found on the way to the next dungeon anyway. The enemy sprites are well animated and extremely detailed, especially the bosses. With dungeons that can be cleared in 10 minutes or less the game falls on the short side. That doesn’t matter now however thanks to a fan translation, allowing more to experience this hidden gem. You can also find bombs that will blast the entire screen. To an extent this almost feels more like a typical action game since you have lives, ammo, a limited stock of smart bombs, and even a score. Gunple takes place in the Wild West, a unique setting for an RPG. its story and combat. The bad guys, under the command of a mysterious being known as Demi, have set up a number of bases throughout the island … In Gunple (or Ganpuru): Gunman's Proof for the Super Famicom, alien vessels crash near Strange Island, which is apparently an 1880s western setting. It remains an interesting concept nonetheless. The areas in which it differs are where it shines brightest, i.e. Not only are these dungeons meant to be completed, but also done so in the fastest way possible, while trying to find treasure chests and avoid damage! In fact the game rewards you for clearing the dungeons as fast as possible. Although you may experience a few game overs at the start of the game, it soon gets easier as your gear gets better. Very rarely will you find a permanent weapon upgrade. You can then snipe your enemies like crazy as much as you want. Top 47,858 Games of All Time Episode 284: TMNT 3: The Manhattan Project (feat. Gunple: Gunman's Proof (ガンプル Gunman's Proof Gunman's Proof Ganpuru?) The game is an action-RPG not unlike The Legend of Zelda: A Link to the Past. Gunple: Gunman’s Proof was developed by Lenar and published by ASCII Corporation in 1997.It was one of the last games to be released for the SNES and was only ever released in Japan. It was developed by Lenar and published by ASCII. It was one of the latest releases for the Super Famicom, and was never released outside of Japan. It has its flaws but is still more than worthwhile for any fan of adventure games. The gun shop owner gleefully teaches you how to use even more outlandish weapons such as flamethrowers, shotguns, and even a bazooka. Talk:Gunple: Gunman's Proof. After defeating the boss, a large ammount of points is awarded to the player according to three factors: the energy left, the time the dungeon required to be completed and the treasures you have found within its walls. However, the setting isn’t the only aspect to change; the game plays differently as well. The part that is blanked out in the final is not blanked out here. However, those lucky Japanese were “privileged” enough to experience the fruit of their creative loins -- Ganpuru: Gunman’s Proof. Of course, there’s no sword here! Those similarities begin to disappear the further you progress but the HUD is a constant reminder of the game’s source material. You wield two weapons, your gun and your fists. Gunple: Gunman's Proof 1997. There are a few hidden skills to learn but they serve little practical use in combat. Gunple: Gunman’s Proof was developed by Lenar and published by ASCII Corporation in 1997. Though flawed Gunman’s Proof is still a pretty great game. That being said there is no denying that once you enter a dungeon Nintendo could have sued for plagiarism as they look near identical to a Link to the Past. SNES - Gunple: Gunman's Proof (JPN) - Zero & Garo - The #1 source for video game sprites on the internet! Title User Last updated ; any% tutorial: dresdun dresdun: 24 Feb 2017 Big pack of vids with almost all the strats: Not only is the setting something new, but it’s also has a unique style. I have no idea who the composer may be though, as the game strangely lacked credits. Yeah, Lenar failed as soon as it started. The punch isn’t really that efficient, so you’ll mostly use the gun – which comes in handy, as said gun has infinite ammo! These massive contraptions are the game’s visual highlight as they are quite unlike anything you have seen before. Some tracks are actually really cool, like overworld themes Scenario 2 (cowboy folk with “galloping” percussions) and Scenario 3 (it almost gets house-like with this one). Ganpuru: Gunman’s Proof is an action role playing game for the Super Nintendo. Gunman’s Proof went so unnoticed, in fact, that it would serve as an ironically jolly epitaph for developer Lenar, who closed up shop for good later the same year. These vegetables summon Mono the space sheriff, hosted in the body of a mule named Robaton. You won’t be carrying around an inventory of items; all sub weapons drop from enemies and are temporary. No checkout is currently possible. Indeed, the localization in the US of their second game, Deadly Towers (Mashō in Japan), only earned them contempt from the American audience. Gunple: Gunman's Proof is an action-adventure game released for the Super Famicom in Japan in 1997. Their patterns are simple but your hit box is large which makes dodging fire in tight spaces a nuisance but it doesn’t matter. It’s a pity it actually doesn’t, as it could have been an incentive for more dungeon raiding. It’s definitely a cornerstone of the gameplay! The few treasure chests you’ll find merely contain treasures used to obtain a higher score in order to earn extra lives. It may not be as complete as the Nintendo legend, but it’s also more original and more inventive. The katakana in the title says Ganpuru, so some people call it Gunple and others say it's probably a compound word formed from 'gunman' and 'proof' (like how Pokémon comes from the words 'pocket' and 'monsters'). Gunman’s Proof is a good stab at replicating the Zelda formula but misses a few of the essential elements that make that series truly special. Intro - Final / Sample. While most would point to Crusade of Centy as the most egregious copycat Gunple: Gunman’s Proof takes that title in my opinion. The only real test comes from the game’s bosses. The thing is, their purpose isn’t “merely” to be finished. But mobs can drop other stuff to: they leave food behind (to regain life) and money (to buy key items and even more food). If you have spare lives you are revived on the spot much like fairies in Zelda. Yet in spite of all these faults it still nails its core gameplay. One day a boy from Bronco village happens upon a UFO whose two inhabitants inform him that they are space sheriffs on the trail of a criminal named Demi they believe came to Earth. As you can see, the game’s characters are very cartoonish. The sprites are simple but their animations are great. However there is a fan translation for those willing to emulate and I say it’s worth it. is a 1997 Japanese video game for the Super Famicom. Leaderboard Guides Resources Streams Forum Statistics Sub-games. Irony of fate, the only genuinely interesting and original game Lenar has ever developed would also be its last. It was one of the latest releases for the Super Famicom, and was never released outside of Japan. The game is worth checking out just to see what Zelda would be like in a different setting. Ganpuru: Gunman's Proof is a Role-Playing game, developed by Lenar and published by ASCII Entertainment, which was released in Japan in 1997. The absence of any puzzles or special items needed for progression means you can simply head directly toward the boss if you know the exact route. The game starts with a short intro, in which the background is set: In 1880, two meteorites crash in the American West – an event seemingly connected to the recent appearance of bizarre and hostile creatures in the surroundings. Moderated by: ajneb174 ajneb174, TM TM, dresdun dresdun. This doesn’t mean Gunple is a mere clone of the Nintendo classic, though – quite the contrary, actually, as it manages to make something original out of it. Short summary describing this game. Summary. Gunple ~GUNMAN’S PROOF~ was published on the Super Famicom by ASCII in 1997, which is really late in the console’s life and probably the main reason why it was never localized. The game is well known for its terrible difficulty and poor design (it was even reviewed by the AVGN). is a 1997 Japanese video game for the Super Famicom. Here we meet the hero, a young boy from Bronco Village in the South of Strange Island, not far from where the meteorites landed. The lackluster dungeons wouldn’t stand out so much if they were not the main thrust of the game. SNES - Gunple: Gunman's Proof (JPN) - Gunple and Robaton - The #1 source for video game sprites on the internet! Once picked up, it temporarily replaces your primary weapon and remains so as long as you still have ammo for it. Speaking of dungeons, let’s talk about them. Exclusive postcards, book previews, and more. At least they look cool. Lenar was one; it’s true, this studio is far from legendary. After the fright, the hero actually seems interested and even goes so far as to lend his body as a host to help Zero in his expedition! The game is a bit too generous with food; there were times I was on the verge of death and within seconds almost refilled my life bar. This is a world where no one bats an eye at a 10-year running around with a machine gun cocked and loaded. The Super Famicom has seen the release of a lot of unexpected games. In 1880 two meteorites crash on Earth and immediately begin to cause the appearance of creatures dubbed Demiseeds. The tone is definitely wacky and if the goofy title screen and music did not give that away then the interactions with the town’s inhabitants will drive it home. Thank you for visiting, come again when our site is ready! Irony of fate, the only genuinely interesting and original game Lenar has ever developed would also be its last. There are only 6 of them, they’re way shorter, there’s actually next to no puzzle solving and the boss requires more shooting than thinking. Man, if the very first word in the game's giving me … There are two new guns and two pairs of gloves that will gift you with increased attack power. https://gamerant.com/nintendo-switch-online-snes-games-2021-wishlist Their first production, Bird Week, was a simplistic game on the Famicom. An English fan translation does exist, though, which means that non Japanese speakers can enjoy this wonderful game. Even the HUD is almost identical. You have a separate button for ranged and melee combat with various weapons that will augment both. Which is a shame, as the guys behind this gem at least deserved a bit of recognition. Midway through the game weaker enemies are replaced with more active demiseeds that aggressively fight back but that does little to ramp up the challenge. ガンプル Gunple - Gunman’s Proof. Besides, the game is rather short (around 6 hours for a 100% playthrough), so the life system isn’t really much of an influence on the way it is played. Once the little story is told, the title screen (whose wacky music and blinking colors are a bit unsettling) finally displays and, by starting a new game, the intro continues. Enjoy this awesome Zeldaish game!CHECK THE BLOG @ SNESGAMEPLAY.BLOGG.SE You can also strafe with the L and R triggers. And they’re really fun to use! The MetroidVania genre came about as an evolution of the Castlevania series merging with the gameplay stylings of Super… A lot. The gameplay is excellent and the universe is one of a kind, so you shouldn’t miss out on this one. Leaderboard Guides Resources Streams Forum Statistics Sub-games. The company started out pretty bad, and it didn’t get any better, actually. For the record, they were actually designed by Isami Nakagawa, a mangaka known for his comical and absurdist stories (like Poguri). Despite the size of the map the world is actually quite small. Gunman’s Proof is a good stab at replicating the Zelda formula but misses a few of the essential elements that make that series truly special. At least they had a brilliant finish. Download the best games on Windows & Mac. This store is currently undergoing changes. While it is true that you can blitz each dungeon at the very least you’ll have fun doing so. Matt McMuscles), Dwelling (Japanese Video Game Obscurities). Gunple ~GUNMAN’S PROOF~ was published on the Super Famicom by ASCII in 1997, which is really late in the console’s life and probably the main reason why it was never localized. Gunple: Gunman’s Proof is a goofy take on the action RPG and made in Zelda’s image. The game offers Legend of Zelda style dungeon crawling fused with Commando -esque top down shooting spiced up with a unique sci-fi/western motif that pits cowboys against space aliens. This game is also frequently referred to online as Gunple: Gunman’s Proof. Navigation. The intro window is a few pixels larger in the final version. Moderated by: ajneb174 ajneb174, TM TM, dresdun dresdun. , which means that non Japanese speakers can enjoy this wonderful game Burgertime in Bedrock game boy,... The body of a lot of unexpected games first dungeon wonderful game once you have before. Adventure games gameplay is excellent and the universe is one of the game ’ Proof! Thanks to a fan translation for those willing to emulate and I say it s. And loaded on this one excellent and the universe is one of a lot of unexpected games Wild West a... Either, as it started game plays differently as well chance to learn but they serve little use! Despite the size of the latest releases for the Super Nintendo all around % 100 % Gunple... That you can actually score in this Zelda-like then snipe your enemies like crazy much! 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