23 October 2020,
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Additionally, he has a revised spell list more in line with similar casters. Unchained: The unchained barbarian is similar in many regards to its counterpart in the Core Rulebook—she still goes into a rage and gains rage powers, but many of the details have been changed. Knockdown Stance (Ex): The barbarian can focus on toppling her foes. This ability can be used only once per day. She can attempt an Intimidate check to demoralize an adjacent foe as a move action instead of a standard action. Her melee attacks deal 1 additional point of damage of the chosen type. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian must be at least 8th level and have the intimidating glare rage power to select this rage power. Danger Sense (Ex): At 3rd level, a barbarian gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. Furthermore, there are no unchained barbarian rage stances that make the Invincible Barbarian any better. If it is, then you should be a Bestial Leaper Primalist Bloodrager. Finally, the overall utility of many of the rage powers has been adjusted to make them more useful and interesting. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. A barbarian must have the energy resistance rage power and be at least 12th level to select this rage power. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die. Sprint (Ex): The barbarian adds 1/2 her speed to the distance she can move when she runs or charges. These bonuses increase by 1 for every 4 levels the barbarian has. She gains a +1 competence bonus on combat maneuvers and to her CMD. 1. It also requires the Guarded Life and Greater Guarded Life Rage Powers. New Pages | Dungeon World SRD In such a case, there are additional optimal barbarians to consider: Bestial Leaper; Terrifying Howl; and Unarmed / Natural Weapon Barbarian. Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 2/— whenever she is raging. This bonus increases by 1 for every 4 levels the barbarian has. Each XP tier represents a specific percentage of the XP required to advance to the next level. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bleed damage doesn’t stack with itself. A barbarian must be at least 12th level to select this rage power.

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